競逐時空ANTHOLOGY

http://magic.wizards.com/zh-hant/content/planechase-anthology-information

競逐時空Anthology將展示來自競逐時空和競逐時空(2012版)的時空牌和普通牌。競逐時空Anthology將包含:

四副來自競逐時空(2012版)、60張打開即玩的套牌,各有8張稀有牌
86張大型時空牌
4個側拉套牌盒
大型側拉套牌盒
35張雙面衍生物牌
特別版時空骰
4個Spindown生命計數器
策略簡介

 

 

魔法風雲會Magic規則

http://www.magicevents.tw/documentlist.php

http://wiki.mtgjudge.cn/

在201601完整規則裡面有寫到901.競逐時空的部分 可以自行查閱 最後文中會有摘錄

 

首先先將內附說明書與時空牌做個翻譯, 2016年版時空牌有86張, 以下節錄時空牌

 

***********************說明書參考翻譯***********************

 

PLANECHASE 時空競逐

 

The casual variant that launches your Magic: The Gathering game through the Multiverse is back! This PLanechase game pack gives you all the tools you need to aid in your fight for supremacy.

穿越多重宇宙,登陸萬智牌的休閒變體套囘牌又回來了!這套時空競逐包包含了你奪取冠軍所需的全部工具。

 

New, oversized phenomenon cards introduce chaotic, plane-shaking effects to your game, and plane cards will take you to realms familiar and new, from Azgol to Zendikar.

全新的、大號的奇跡牌給遊戲帶來了混亂的、毀天滅地的影響;從AzgolZendikar,地域牌將帶你遊歷這些或陌生或熟悉的領土。

 

SETUP 準備

 

 

A Planechase game is best as a Free-for-All game among 3-6 people (though you can of course play two-player Planechase games as well). To set up a Free-for-All game, seat all the players randomly around a single table.

一場時空競逐遊戲最好由3-6名玩家參與,向所有人開放(當然你也可以進行2人的時空競逐遊戲)。所有玩家隨機地坐在一張桌子周圍。

 

Each player will need a traditional deck (made of normal Magic cards), as well as a planar deck (made of plane cards and phenomenon cards). Each player should shuffle his or her traditional deck (as usual), as well as his or her planar deck. The game also needs one planar die. If each player has a Planechase game pack, you're good to go!

每位元玩家需要一套傳統的萬智牌套囘牌(由普通萬智牌組成)、一套時空牌(由地域牌和奇跡牌組成)。每位玩家將他/她的套囘牌、時空牌洗牌。每人還需要一個時空骰子。如果每位玩家都有一套時空競逐包的話,你就可以開始了!

 

After you randomly decide who will go first, each player draws a hand of seven cards like normal. Players may take mulligans. Once everyone has kept an opening hand, the player who will go first turns the top card of his or her planar deck face up. If it's a phenomenon card, that player should put it on the bottom of his or her planar deck and try again. (It will hАVe no effect because the first turn hasn't started yet.) Once a plane card is turned face up, that's the starting plane. Any abilities that trigger 'when you planeswalk to' that plane won't trigger. Then the first turn begins.

在你們隨機決定誰先開始之後,每位玩家抽七張牌,他們可以重調。所有人調度完畢之後,先手玩家翻開他/她時空牌堆的頂牌。如果那是一張奇跡牌,將它放入牌堆底部並再翻一張。(這不會產生任何影響,因為第一個回合還未開始。)一旦一張地域牌被翻開,它就是開始地域了。該地域的“當你時空行走到”觸發的異能將不會被觸發。然後第一個回合開始。

 

 

USING YOUR PLANAR DECK 使用你的時空牌

 

Keep your planar deck in its own face-down pile near your library. In fact, you'll treat your planar deck like a second library; you can't look at or rearrange the cards in it.

將你的時空牌牌堆面朝下排成一摞,放在你的牌庫旁。事實上,時空牌牌堆就像你的第二個牌庫:你不能觀看或重新排列裡面的牌。

 

These oversized cards are never put onto the battlefield, and they're not permanents, so nothing can destroy or otherwise affect them.

這些大號的卡牌不會被放入戰場,它們也不是永久物,所以它們不會被任何事物毀壞、影響。

At any given time, the game has one face-up plane whose abilities affect the game or one face-up phenomenon that's being encountered. If an ability of the plane or phenomenon says 'you' on it, 'you' refers to the player who's taking the current turn. The player who's taking the current turn is considered to be the controller of that face-up card, regardLЕSs of who owns it.

 

 

 

無論何時,遊戲中都有一個面朝上的、其異能會影響遊戲的地域,或一個面朝上的、被遭遇的奇跡。如果地域或者奇跡的異能上說到“你”,“你”指進行當前回合的玩家。無論這張時空競逐牌的擁有者是誰,進行當前回合的玩家都被認為是面朝上的時空牌的控制者。

 

During your turn, any time you could cast a sorcery, you may roll the planar die. You can do this multiple times in the same turn. To roll the die, you must pay an amount of mana equal to the number of times you've already rolled the die this turn. So the first roll is free, the second roll costs 1 , the third roll costs 2 , and so on. Rolling the die happens immediately (no one can respond to it), but the results do not. Rolling the die could hАVe three results:

·If you roll a blank face, nothing happens.

·If you roll the chaos symbol, the face-up plane card's chaos ability triggers. Players may cast instants and activate abilities before it resolves.

·If you roll the Planeswalker symbol, the face-up planar card's unwritten 'planeswalking ability' triggers. Players may cast instants and activate abilities before it resolves. When the planeswalking ability resolves, the face-up plane card is put on the bottom of its owner's planar deck, then you turn the top card of your planar deck face up. If it's a phenomenon card, it will hАVe an ability that triggers when you encounter it. Players may cast instants and activate abilities before it resolves. The phenomenon card is put on the bottom of your planar deck after its ability has been dealt with, and you'll turn the top card of your planar deck face up. You might ever encounter another phenomenon! Eventually you'll turn over a plane card. Welcome to a new world!

在你的回合,你可以在法術時機擲你的時空骰子。一個回合內你可以多次重複這個動作。為了擲骰子,你必須支付和你這回合已經擲骰子的次數相等數量的無色法術力。所以第一次擲是免費的,第二次擲需要 1 ,第三次擲需要 2 ,以此類推。擲骰子這個動作立即發生(無人可以響應它),但它們產生的結果可以被響應。擲骰子會產生三種結果:

·如果你擲到了空白的一面,什麼也沒有發生。

·如果你擲到了混亂標記,面朝上的地域牌的混亂異能被觸發。玩家可以在它生效之前釋放瞬間和啟動式異能來回應它。

·如果你擲到了旅法師標記,面朝上的時空牌的未注明的“時空旅行異能”被觸發。玩家可以在它生效之前釋放瞬間和啟動式異能來回應它。當時空旅行異能生效時,面朝上的地域牌被放入其擁有者的時空牌牌堆底,然後你將你的時空牌牌堆的頂牌翻開。如果這是一張奇跡牌,它會有“當你遭遇它時”的異能。玩家可以在它生效之前釋放瞬間和啟動式異能來回應它。該奇跡牌在其異能生效後被放入你的奇跡牌牌堆底,然後你將再次翻開你的時空牌牌堆頂牌。你可能會遭遇又一個奇跡!最終你將翻開一張地域牌。歡迎來到新的世界!

 

A plane may have abilities that trigger when you planswalk to it. These abilities trigger when the plane card they're on is turned face up, either because the Planswalker symbol was rolled or because the player who owned the previous face-up plane left the game.

一個地域可能會有“當你時空行走到……時”被觸發的異能。這些異能會在它們所在的地域牌被翻開時觸發,可能因為擲到了旅法師標記,也可能因為前一張面朝上的地域的擁有者離開了遊戲。

 

 

 

 

WINNING THE GAME 獲得勝利

 

You win the game when all of your opponents hАVe been eliminated!

當你的對手都被消滅時,你就獲勝了!

 

In addition to all the normal ruLЕS for a Magic game, a Planechase game uses the following ruLЕS when a player leАVes the game (because he or she lost or conceded):

·If owner of the face-up planar card leАVes the game,t that card leАVes the game too. Any 'planeswalking abilities' that had been waiting to resolve will cease to exist. If it was also that player's turn, the next player in turn order immediately turns the top card of his or her planar deck face up. Otherwise, the player whose turn it is turns a planar card face up.

·If the player whose turn it is leАVes the game and that player doesn't own the face-up planar card, the next player in turn order takes control of that card just before the player leАVes. Any 'planeswalking abilities' and 'chaos abilities' that had been waiting to resolve will cease to exist.

除了萬智牌遊戲的,當一個玩家(因為失敗或認輸而)離開遊戲時,時空競逐遊戲會增加如下的特殊規則:

·如果面朝上的地域牌的擁有者離開遊戲,那張地域牌也離開遊戲。任何等待生效的“時空旅行異能”將不再存在。如果正是這個玩家的回合,按照順序的下一位元玩家立刻翻開他/她時空牌牌堆的頂牌;如果不是這個玩家的回合,正在進行回合的玩家翻開一張時空牌。

·如果正在進行回合的玩家離開了遊戲並且他/她並不擁有面朝上的時空牌,下按照順序的下一個玩家在該玩家離場前獲得時空牌的控制權。任何等待生效的“時空旅行異能”或“混亂異能”將不再存在。

 

 

OPTIONAL RULE: SHARED PLANAR DECK 可選規則:共用時空牌

 

An alternate way to play Planechase is with one shared planar deck, rather than a number of individual ones. This is perfect if you've got four Planechase (2012 Edition) game packs, but your friends don't hАVe any. It's also good if you'd prefer a more chaotic play experience, rather than one in which the planar decks are tailored to match the traditional decks they're paired with.

另一種進行時空競逐遊戲的方式是用一個共用的時空牌牌堆進行遊戲,而非數個分開的時空牌牌堆。如果你擁有四套時空競逐包(2012版)而你的朋友沒有的話,這會非常完美。如果你不希望時空牌和配套的萬智牌安置在一起,而想要更混亂的遊戲體驗的話,這也是個很棒的選擇。

 

The number of cards in the planar deck should be at least 40, or at least ten times the number of players in the game, whichever is smaller. No ТWo cards in the planar deck can hАVe the same name, and the deck can't contain more phenomenon cards than ТWice the number of players in the game.

時空牌至少要40張,或者至少玩家數量的十倍。所有時空牌不能重名,而且其中不能有超過玩家數量兩倍的奇跡牌。

 

 

CUSTOMIZING YOUR PLANAR DECK 定制你自己的時空牌

 

Playing with the Planechase decks right out of the box is a great introduction to Planechase games, but it's only the beginning. You can customize your planar deck and pair it with any other deck you like! There are only three ruLЕS about what you can hАVe in you planar deck:

Your planar deck must hАVe at least 40 cards in it, including plane cards and phenomenon cards.

No more than ТWo cards in your planar deck can be phenomenon cards.

No ТWo cards in your planar deck can hАVe the same name.

將時空牌拿出包裝、加入遊戲是對時空競逐很好的推廣,但這僅僅是個開始。你能定制你自己的時空牌,並且將它同任何其他你喜歡的套囘牌配套!在你的時空牌中只有三囘條規則你需要遵守:

你的時空牌牌堆需要至少40張牌,包含地域牌和奇跡牌。

你的時空牌牌堆中的奇跡牌不得多於兩張。

你的任何時空牌不能重名。

 

Each Planechase game pack has ten unique cards for your planar deck. Pick up a different pack and you're guaranteed to get ten different oversized cards!

每個時空競逐遊戲包內有10張獨特的時空牌。選擇一個不同的遊戲包,你肯定能得到10張不同的大尺寸牌!

 

 

**********************時空牌參考翻譯***********************

SAVAGE AURAS 野蠻靈氣

 

Akoum

Plane - Zendikar

Planeswalking Ability: Players may cast enchantment cards as though they had flash.

Chaos Ability: Whenever you roll chaos symbol, destroy target creature that isn't enchanted.

 

Akoum 阿庫姆

地域 - Zendikar 贊迪卡

時空旅行異能:玩家可以像結界牌擁有閃現一樣施放它們。

混亂異能:每當你擲到混亂標記,破壞目標未被結附的生物。

 

Aretopolis

Plane - Kephalai

Planeswalking Ability: When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planswalk.

Chaos Ability: Whenever you roll chaos symbol, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

 

 

Aretopolis

地域 - Kephalai 凱佛萊

時空旅行異能:當你時空旅行到Aretopolis或在你的維持階段開始時,在Aretopolis上放置一個卷軸指示物,然後你獲得和其上卷軸指示物數量相等的生命值。

混亂異能:每當你擲到混亂標記,在Aretopolis上放置一個卷軸指示物,然後你摸和其上卷軸指示物數量相等的牌。

 

 

Astral Arena

Plane - Kolbahan

Planeswalking Ability: No more than one creature can attack each combat.

No more than one creature can block each combat.

Chaos Ability: Whenever you roll chaos symbol, Astral Arena deals 2 damage to each creature.

 

Astral Arena 精神競技場

地域 - Kolbahan

時空旅行異能:戰鬥階段至多一個生物可以攻擊。

戰鬥階段至多一個生物可以阻擋。

混亂異能:每當你擲到混亂標記,Astral Arena對每個生物造成2點傷害。

 

Edge of Malacol

Plane - Belenon

Planeswalking Ability: If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.

Chaos Ability: Whenever you roll chaos symbol, untap each creature you control.

 

Edge of malacol

地域 - Belenon

時空旅行異能:如果你操控的一個生物將在你的重置階段重置,不將它重置,而在上面放2+1/+1指示物。

混亂異能:每當你擲到混亂標記,重置每個你操控的生物。

 

Grove of the Dreampods

Plane - Fabacin

Planeswalking Ability: When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Chaos Ability: Whenever you roll chaos symbol, return target creature card from your grave yard to the battlefield.

 

Grove of the Dreampods 夢豆果園

地域 - Fabacin

時空旅行異能:當你時空旅行到Grove of the Dreampods或在你的維持階段開始,從你的牌庫頂展示牌,直到展示了一張生物牌。將那張牌放入戰場,其餘的牌隨機放在你的牌庫底。

混亂異能:每當你擲到混亂標記,將目標生物從你的墓地重新放入戰場。

 

Kessig

Plane - Innistrad

Planeswalking Ability: Prevent all combat damage that would be dealt by non - Werewolf creatures.

Chaos Ability: Whenever you roll chaos symbol, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.

 

Kessig 凱西革

地域 - Innistrad 伊尼翠

時空旅行異能:放置所有非狼人生物造成的戰鬥傷害。

混亂異能:每當你擲到混亂標記,你操控的每個生物獲得+2/+2,獲得警戒,除了原有生物類別外變為狼人直到回合結束。

 

Onakke Catacomb

Plane - Shandalar

Planeswalking Ability: All creatures are black and have deathtouch.

Chaos Ability: whenever you roll chaos symbol, creatures you control get +1/+0 and gain first strike until end of turn.

 

Onakke Catacomb 歐娜卡地下墓穴

地域 - Shandalar 山德拉

時空旅行異能:所有生物是黑色,並擁有死觸。

混亂異能:每當你擲到混亂標記,你操控的生物得到+1/+0,,並獲得先攻直到回合結束。

 

Talon Gates

Plane - Dominaria

Planeswalking Ability: anytime you could cast a sorcery, you may exile a nonland card from your hand with X time counters on it. Where X is its converted mana cost. If the exiled card doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, he or she removes a time counter. When the last is removed, the player casts it without paying its mana cost. If it's a creature, It has haste.)

Chaos Ability: Whenever you roll chaos symbol, remove two time counters from each suspended card you own.

 

Talon Gates 爪之門

地域 - Dominaria 多明納尼亞

時空旅行異能:在法術時機,你可以從手牌中放逐一張非地牌,其上有X個時光指示物。X為它的總法術值。如果被放逐的牌沒有延緩異能,它獲得延緩。(在它的擁有者的維持階段,他/她移走一個時光指示物。當移走最後一張指示物時,玩家可以不需法術力直接施放它。如果它是生物,它擁有敏捷。)

混亂異能:每當你擲到混亂標記,移走每張你擁有的被延緩的牌上兩個時光指示物。

 

 

Chaotic Aether

Phenomenon

When you encounter Chaotic Aether, each blank roll of the planar die is a chaos symbol until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)

 

Chaotic Aether 混亂乙太

奇跡

當你遭遇Chaotic Aether 混亂乙太時,每個時空骰子的空白面都視作混亂標記,直到一個玩家從一個地域時空旅行離開。(然後時空旅行離開這個奇跡。)

 

Planewide Disaster

Phenomenon

When you encounter Planewide Disaster, destroy all creatures.(Then planeswalk away from this phenomenon.)

 

Planewide Disaster 廣地浩劫

奇跡

當你遭遇Planewide Disaster 廣地浩劫時,消滅所有生物。(然後時空旅行離開這個奇跡。)

 

 

CHAOS REGINS 混亂統治

 

Truga Jungle

Plane - Ergamon

Planeswalking Ability: All lands have 'tap: Add one mana of any color to your mana pool.'

Chaos Ability: Whenever you roll chaos symbol, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.

 

Truga Jungle 霸者叢林

地域 - Ergamon

時空旅行異能:所有地具有“橫置:產生一點任意顏色的法術力到你的法術力池中。”

混亂異能:每當你擲到混亂標記,展示你牌庫頂的三張牌。將以這種方式展示的所有地牌放入你的手中,其他的以任意順序置於你的牌庫底。

 

 

Grand Ossuary

Plane - Revnica

Planeswalking Ability: Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.

 

Chaos Ability: Whenever you roll chaos symbol, each player exiles all creatures he or she controls and put X 1/1 green Saproling creature tokens onto the battlefield, where X is the total power of the creatures he or she exiled this way. Then planeswalk.

 

Grand ossuary 恢弘埋骨地

地域 - Ravnica 拉尼卡

時空旅行異能:當一個生物死亡時,它的操控者將等同該目標生物的力量的+1/+1指示物分配到任意他/她操控的生物上。

混亂異能:每當你擲到混亂標記,每個玩家放逐他/她操控的所有生物,將X1/1腐生物衍生物放到場上,X為以此法放逐的生物的總力量。然後時空旅行。

 

Hedron Fields of Agadeem

Plane - Zendikar

Planeswalking Ability: Creatures with power 7 or greater can't attack or block.

Chaos Ability: Whenever you roll chaos symbol, put a 7/7 colorless Eldrazi creature token with annihilator 1 onto the battlefield. (Whenever it attacks, defending player sacrifices a permanent.)

 

Hedron Fields of Agadeem 艾格丁晶石原

地域 - Zendikar 贊迪卡

時空旅行異能:力量為7或更大的生物不能攻擊或阻擋。

混亂異能:每當你擲到混亂標記,將一個7/7,無色,殲滅 1 的奧紮奇衍生物放入場。(當它攻擊時,防禦玩家犧牲一個永久物。)

 

Mount Keralia

Plane - Regatha

Planeswalking Ability: At the beginning of your end step, put a pressure counter on Mount Keralia.

When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.

Chaos Ability: Whenever you roll chaos symbol, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

 

Mount Keralia

地域 - Regatha 瑞格瑟

時空旅行異能:在你的結束步驟開始時,在Mount Keralia上放置一個壓力指示物。當你時空旅行離開Mount Keralia時,它對每個生物和旅法師造成和壓力指示物數量相等的傷害。

混亂異能:每當你擲到混亂標記,防止這局遊戲中Mount Keralia對你的永久物造成的傷害。

 

Nephalia

Plane - Innistrad

Planeswalking Ability: At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand.

Chaos Ability: Whenever you roll chaos symbol, return target card from your graveyard to your hand.

 

Nephalia 涅非利亞

地域 - Innistrad 伊尼翠

時空旅行異能:在你回合步驟開始時,將你牌庫頂七張牌送如墓地。然後將墓地中隨機一張牌放回你的手中。

混亂異能:每當你擲到混亂標記,將墓地中的目標牌放回的你手中。

 

Orzhova

Plane - Ravnica

Planeswalking Ability: When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield.

Chaos Ability: Whenever you roll chaos symbol, for each opponent, exile up to one target creature card from that player's grave yard.

 

Orzhova 歐佐瓦

地域 - 拉尼卡

時空旅行異能:當你時空旅行離開Orzhova 歐佐瓦時,每個玩家將他/她墓地的所有生物牌放回戰場。

混亂異能:每當你擲到混亂標記,放逐每個對手墓地裡至多一張生物牌。

 

Trail of the Mage - Rings

Plane - Vryn

Planeswalking Ability: Instant and sorcery spells have rebound.

 

Chaos Ability: Whenever you roll chaos symbol, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle your library.

 

Trail of the Mage - Rings

地域 - Vryn

時空旅行異能:瞬間和法術擁有返照異能。

混亂異能:每當你擲到混亂標記,你可以在你的牌庫中搜尋一張瞬間或法術牌,展示它,將它放入手中,然後洗牌。

 

Windriddle Palaces

Plane - Belenon

Planeswalking Ability: Players play with the top card of their libraries revealed.

You may play the top card of any player's library.

Chaos Ability: Whenever you roll chaos symbol, each player puts the top card of his or her library into his or her graveyard.

 

Windriddle Palaces

地域 - Belenon

時空旅行異能:玩家以展示牌庫頂牌的方式進行遊戲。

你可以施放任何玩家牌庫的頂牌。

混亂異能:每當你擲到混亂標記,每位元玩家將他/她牌庫的頂牌從牌庫放入墓地。

 

Mutual Epiphany

Phenomenon

When you encounter Mutual Epiphany, each player draws four cards. (Then planswalk away from this phenomenon.)

 

Mutual Epiphany 相互頓悟

奇跡

當你遭遇Mutual Epiphany 相互頓悟時,每位玩家摸四張牌。(然後時空旅行離開這個奇跡。)

 

Time Distortion

Phenomenon

When you encounter Time Distortion, reverst the game's turn order. (For example, if play had preceeded clockwise around the table, it now goes counterclockwise. Then planeswalk away from this phenomenon.)

 

Time Distortion 時間扭曲

奇跡

當你遭遇Time Distortion 時間扭曲時,顛倒遊戲的順序。(然後時空旅行離開這個奇跡。)

 

NIGHT OF THE NINJA 忍者之夜

 

Takenuma

Plane - Kamigawa

Planeswalking Ability: Whenever a creature leaves the battlefield, its controller draws a card.

Chaos Ability: Whenever you roll chaos symbol, return target creature you control to its owner's hand.

 

Takenuma 竹沼

地域 - Kamigawa 神河

時空旅行異能:每當一個生物離場時,它的操控者摸一張牌。

混亂異能:每當你擲到混亂標記,目標由你操控的生物生物返回其擁有者的手上。

 

Bloodhill Bastion

Plane - Equilor

Planeswalking Ability: Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Chaos Ability: Whenever you roll chaos symbol, exile target nontoken creature you control, then return it to the battlefield under your control.

 

Bloodhill Bastion 血山堡壘

地域 - Equilor

時空旅行異能:每當一個生物進場時,它得到先攻、敏捷異能直到回合結束。

混亂異能:每當你擲到混亂標記,放逐目標由你操控的非衍生物生物,再使它在你的操縱下回場。

 

Gavony

Plane - Innistrad

Planeswalking Ability: All creatures have vigilance.

Chaos Ability: Whenever you roll chaos symbol, creatures you control are indestructible this turn.

 

Gavony 加渥尼

地域 - Innistrad 伊尼翠

時空旅行異能:所有生物擁有警戒異能。

混亂異能:每當你擲到混亂標記,你操控的生物這回合內不可毀壞。

 

Glen Elendra

Plane - Lorwyn

Planeswalking Ability: At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.

 

Chaos Ability: Whenever you roll chaos symbol, gain control of target creature you own.

 

Glen Elendra艾藍卓幽谷

地域 - Lorwyn 洛溫

時空旅行異能:在戰鬥階段的結束,你可以將由你操控的、這回合對玩家造成戰鬥傷害的生物與該玩家操控的目標生物交換操控權。

混亂異能:每當你擲到混亂標記,你得到你擁有的目標生物的操控權。

 

Kharasha Foothills

Plane - Mongseng

Planeswalking Ability: Whenever a creature you control attacks a player, for each other opponent, you may put a token that's a copy of that creature onto the battlefield tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Chaos Ability: Whenever you roll chaos symbol, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

 

Kharasha Foothills

地域 - Mongseng

時空旅行異能:每當由你操控的一個生物攻擊一個玩家時,對於每個對手,你可以放置一個衍生物作為該生物的複製,並攻擊該玩家。在下一個結束階段的開始放逐這些永久物。

混亂異能:每當你擲到混亂標記,你可以犧牲任意數量的生物。如果你這樣做,Kharasha Foothills對目標生物造成等量的傷害。

 

Norn's Dominion

Plane - New Phyrexia

Planeswalking Ability: When you planeswalk away from Norn's Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Chaos Ability: Whenever you roll chaos symbol, you may put a fate counter on target permanent.

 

Norn's Dominion 艾蕾儂的領土

地域 - New Phyrexia 新非瑞克西亞

時空旅行異能:當你時空旅行離開Norn's Dominion 艾蕾儂的領土時,破壞所有沒有命運指示物的永久物,然後移除所有永久物上的命運指示物。

混亂異能:每當你擲到混亂標記,你可以在目標永久物上放一個命運指示物。

 

Quicksilver Sea

Plane - Mirrodin

Planeswalking Ability: When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4.

Chaos Ability: Whenever you roll chaos symbol, reveal the top card of your library. You may play it without paying its mana cost.

 

Quicksilver Sea 水銀之海

地域 - Mirrodin 秘羅地

時空旅行異能:當你時空旅行到Quicksilver Sea活在你的維持階段開始,占卜4

混亂異能:每當你擲到混亂標記,展示你的牌庫頂牌。你可以不支付其費用而施放它。

 

The Zephyr Maze

Plane - Kyneth

Planeswalking Ability: Creatures with flying get +2/+0.

Creatures without flying get -2/-0.

Chaos Ability: Whenever you roll chaos symbol, target creature gains flying until end of turn.

 

The Zephyr Maze 和風迷宮

地域 - Kyneth

時空旅行異能:具有飛行異能的生物得到+2/+0

不具有飛行異能的生物得到-2/-0

混亂異能:每當你擲到混亂標記,目標生物得到飛行異能擲到回合結束。

 

Interplanar Tunnel

Phenomenon

When you encounter Interplanar Tunnel, revealcards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)

 

Interplanar Tunnel 位面通道

奇跡

當你遭遇Interplanar Tunnel 位面通道時,從你的時空牌牌堆頂展示時空牌,直到你展示了五張地域牌。將其中一張地域牌放在你的時空牌牌堆頂,然後將其他的按隨機順序放入牌堆底部。(然後時空旅行離開這個奇跡。)

 

 

 

Morphic Tide

Phenomenon

When you encounter Morphic Tide, each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of his er her library in any order. (Then planeswalk away from this phenomenon.)

 

Morphic Tide 形變趨勢

奇跡

當你遭遇Morphic Tide 形變趨勢時,每位玩家將他/她擁有的永久物洗入牌庫,然後從牌庫頂展示相同數量的牌。將其中所有神器、生物、地、旅法師牌放入場內,然後將結界放入場內然後將其餘的牌以任意順序放入牌庫底。(然後時空旅行離開這個奇跡。)

Jund

Plane - Alara

Planeswalking Ability: Whenever a player casts a black, red, or green creature spell, it gains devour 5.

Chaos Ability: Whenever you roll chaos symbol, put two 1/1 red Goblin creature tokens onto the battlefield.

 

Jund 勇德

地域 - Alara 阿拉若

時空旅行異能:每當一個玩家施放一個黑色,紅色或綠色的生物咒語時,這個生物獲得吞噬5

混亂異能:每當你擲到混亂標記,將兩個1/1紅色鬼怪衍生物放入場。

 

Furnace Layer

Plane - New Phyrexia

Planeswalking Ability: When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life.

Chaos Ability: Whenever you roll chaos symbol, you may destroy target nonland permanent.

 

Furnace Layer 地層熔爐

地域 - New Phyrexia 新非瑞克西亞

時空旅行異能:當你時空旅行到Furnace Layer地層熔爐或者在你的維持階段開始時,隨機選擇目標玩家。那個玩家棄一張牌。如果該玩家以此法棄了一張地牌,他/她失去3點生命。

混亂異能:每當你擲到混亂標記,你可以破壞目標非地永久物。

 

Kilnspire District

Plane - Ravnica

Planeswalking Ability: When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it.

Chaos Ability: Whenever you roll chaos symbol, you may pay X. If you do, Kilnspire District deals X damage to target creature or player.

 

Kilnspire District 尖爐區域

地域 - Ravnica 拉尼卡

時空旅行異能:當你時空旅行到KilnSprie District 尖爐區域或在你的戰鬥前主要階段的開始,在Kilnspire District上放置一個充電指示物,然後每有一個指示物,向你的法術力池中加一點{R}

混亂異能:每當你擲到混亂標記,你可以支付X。如果你如此做,Kilnspire District向目標生物或玩家造成X點傷害。

 

Lair of the Ashen Idol

Plane - Azgol

Planeswalking Ability: At the beginning of the upkeep, sacrifice a creature. If you can't, planeswalk.

Chaos Ability: Whenever you roll chaos symbol, any number of target players each put a 2/2 black Zombie creature token onto the battlefield.

 

Lair of the Ashen Idol 灰像藏身地

地域 - Azgol

時空旅行異能:在你的維持階段開始,犧牲一個生物。如果你不能犧牲生物,時空旅行。

 

 

混亂異能:每當你擲到混亂標記,任意數量的目標玩家放一個2/2靈俑衍生物到場上。

 

Orochi Colony

Plane - Kamigawa

Planeswalking Ability: Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Chaos Ability: Whenever you roll chaos symbol, target creature is unblockable this turn.

 

Orochi Colony 蛇人棲居地

地域 - Kamigawa 神河

時空旅行異能:每當你操控的一個生物對一個玩家造成戰鬥傷害時,你可以從拍苦中搜尋一張基本地,將它橫置進場,然後洗牌。

混亂異能:每當你擲到混亂標記,目標生物這個回合內不可阻擋。

 

Prahv

Plane - Ravnica

Planeswalking Ability: If you cast a spell this turn, you can't attack with creatures.

If you attacked with creatures this turn, you can't cast spells.

Chaos Ability: Whenever you roll chaos symbol, you gain life equal to the number of cards in your hand.

 

Prahv 布拉夫

地域 - Ravnica 拉尼卡

時空旅行異能:如果你這回合釋放了咒語,你不能用生物攻擊。

如果你這回合用生物攻擊過了,你不能釋放咒語。

混亂異能:每當你擲到混亂標記,你得到和你手牌數相等的生命。

 

Selesnya Loft Gardens

Plane - Ravnica

Planeswalking Ability: If an effect would put one or more tokens onto the battlefield, it puts twice that many of those tokens onto the battlefield instead.

If an effect would place one ore more counters on a permanent, it places twice that many of those counters on that permanent instead.

Chaos Ability: Whenever you roll chaos symbol, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

 

Selesnya Loft Gardens 瑟雷尼亞閣樓花園

地域 - Ravnica 拉尼卡

時空旅行異能:如果一個效應將把1個或更多衍生物放入場,它將放入兩倍的衍生物。

如果一個效應將放一個或更多的指示物到一個永久物上,它將放置兩倍的指示物。

混亂異能:每當你擲到混亂標記,直到回合結束,每當你橫置一個地產費,加一點它能產出的法術力到你的法術力池中。

 

Stensia

Plane - Innistrad

Planeswalking Ability: Whenever a creature deals damage to one or more players for the first time in a turn, put a +1/+1 counter on it.

Chaos Ability: Whenever you roll chaos symbol, each creature you control gains 'tap: This creature deals 1 damage to target player' until end of turn.

 

Stensia 史頓襄

地域 - Innistrad 依尼翠

時空旅行異能:每當一個生物對一個或更多玩家在本回合第一次造成傷害時,在其上放置一個+1/+1指示物。

混亂異能:每當你擲到混亂標記,你操控的每個生物獲得“橫置:該生物對目標玩家造成一點傷害”直到回合結束。

 

Reality Shaping

Phenomenon

When you encounter Reality Shaping, Starting with you, each Player may put a permanent card from his or her hand onto the battlefield. (Then planeswalk away from this phenomenon.)

 

Reality Shaping 空間塑形

奇跡

當你遭遇Reality Shaping 空間塑形時,從你開始,每位玩家可以從他的手中放置一個永久物到場上。(然後時空旅行離開這個奇跡。)

 

Spatial Merging

Phenomenon

When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order. (Then planeswalk away from this phenomenon.)

 

Spatial Merging 空間融合

奇跡

當你遭遇Spatial Merging 空間融合時,從你的時空牌牌堆頂展示牌直到展示了兩張地域牌。同時時空旅行到這兩個地域。將以此法展示的其他牌按任意順序放入你的時空牌牌堆底。(然後時空旅行離開這個奇跡。)

 

 

 

 

***********************完整說明書節錄***********************

901. 競逐時空

 

901.1. 競逐時空玩法中使用的時空和異象卡牌為遊戲增加了新的異能和變化。競逐時空玩法遵循萬智牌遊戲的一般規則,並有下列補充規則。

 

901.2. 競逐時空可由兩人或多人遊戲。預設採用的多人遊戲模式為自由競賽玩法,使用攻擊複數牌手模式,不使用限制影響範圍模式。參見規則806自由競賽玩法

 

901.3. 除一般的遊戲用具之外,每位牌手還各需一副包含至少十張時空和/或異象牌的時空套牌,且此玩法需有一個時空骰。每副時空套牌中的異象牌數量不得多於兩張。構成時空套牌的各牌英文名稱須各不相同。(參見規則309時空和規則310異象。)

 

901.3a 時空骰為六面骰。其中一面為鵬洛客符號{PW}。一面為混沌符號{CHAOS}。其他面為空白。

 

901.4. 在遊戲開始時,每位牌手須將其時空套牌洗牌,確保其中牌張順序隨機。將時空套牌面朝下地置於其擁有者的牌庫旁。整個遊戲過程當中,所有的時空牌和異象牌均位於統帥區中,無論是在他們仍屬時空套牌部分,或是處於牌面朝上期間,均是如此。

 

901.5. 在所有牌手均保留起手牌,完成允許牌手自起手牌中利用此牌張執行之所有動作之後,先手牌手將其時空套牌的牌庫頂牌移離該時空套牌,並將其翻成牌面朝上。如果該牌為時空牌,則其便為起始時空。如果該牌為異象牌,則該牌手將該牌置於時空套牌牌庫底,然後重複此流程,直至翻出一張時空牌為止。(參見規則103.6)在此過程中,以此法翻成牌面朝上之牌張的異能均不會觸發。

 

901.6. 時空牌或異象牌的擁有者,為開始遊戲時將該牌包含在其時空套牌中的牌手。牌面朝上之時空牌或異象牌的操控者,為指定為時空操控者的牌手。通常情況下,時空操控者為當前的主動牌手。如果當前的時空操控者將離開遊戲,則改為依照回合順序的下一位元不會離開遊戲的牌手成為時空操控者,然後原先的時空操控者離開遊戲。如此指定的時空操控者持續直到發生下述兩種情況之一為止:該牌手離開遊戲;或有其他牌手成為主動牌手。

 

901.7. 位於統帥區之牌面朝上的時空牌或異象牌的異能均從該區域生效。該牌的靜止式異能會對遊戲產生影響,其觸發式異能會觸發,其起動式異能也可起動。

 

901.7a 牌面朝上之時空牌或異象牌翻成牌面朝下後即成為新的物件。

 

901.8. 競逐時空遊戲本身即帶有一個稱作時空換境異能的觸發式異能。此異能的完整敘述為每當你擲出{PW}時,時空換境。(請參見規則701.22時空換境。)此異能沒有來源,其操控者為擲出時空骰而令此異能觸發的牌手。此為規則112.8的例外。

 

901.9. 主動牌手在其具有優先權且堆疊為空的時機下,可以擲時空骰,但此動作只能在該牌手回合中的任一行動階段中進行。該牌手需支付等同于他於該回合中此前執行此動作之次數的法術力作為費用,才能執行此動作。此為特殊動作,且不會用到堆疊。請注意,執行此動作的次數並不一定等同於該牌手於該回合中擲過時空骰的次數。如果某效應曾使該牌手於該回合中擲時空骰,則這兩個數字便會有所差異。(參見規則115.2f。)

 

901.9a 如果擲骰結果為空白,則什麼事情都不發生。主動牌手得到優先權。

 

901.9b 如果擲骰結果為混沌符號{CHAOS},則牌面朝上之時空上以每當你擲出{CHAOS}”字眼打頭的所有異能均會觸發並進入堆疊。主動牌手得到優先權。

 

901.9c 如果擲骰結果為鵬洛客符號{PW},則時空換境異能觸發並進入堆疊。主動牌手得到優先權。(參見規則901.8。)

 

901.10. 當一位牌手離開遊戲時,由該牌手擁有的所有物件均會離開遊戲,但異象產生的異能除外。(參見規則800.4a。)如果離開遊戲的物件中包括牌面朝上的時空牌或異象牌,則時空操控者將其時空套牌牌庫頂牌翻成正面。這不屬於狀態動作。這會在牌手離開遊戲的同時發生。

 

901.10a 如果時空在時空換境異能仍在堆疊上期間離開遊戲,則該異能消失。

 

901.10b 由離開遊戲之牌手擁有的異象產生的異能仍會留在堆疊上,且成為由新的時空操控者操控。

 

901.11. 在遊戲開始後,如果某牌手將其時空套牌頂牌移離該時空套牌並將其翻成牌面朝上,該牌手便已時空換境。注記著持續到某牌手時空換境為止的持續性效應終止。會在牌手時空換境時觸發的異能觸發。參見規則701.22

 

901.11a 導致牌手時空換境的原因可能有:時空換境異能(參見規則901.8);牌面朝上之時空牌或異象牌的擁有者離開遊戲(參見規則901.10);或異象之觸發式異能離開堆疊(參見規則704.5x)。異能也可能會讓牌手時空換境。

 

901.11b 翻成牌面朝上的時空牌便是該牌手時空換入的時空。翻成牌面朝下或離開遊戲的時空牌或異象牌便是該牌手時空換離的時空。

 

901.11c 如果某牌手在有數個牌面朝上的時空牌的情況下時空換境,則該牌手同時時空換離所有此類時空。

 

901.12. 雙頭巨人競逐時空遊戲同時遵循雙頭巨人多人遊戲玩法以及競逐時空休閒玩法的所有規則,並有下列補充規則。

 

901.12a 每位牌手均有一副由其擁有的時空套牌。

 

901.12b 通常情況下,時空操控者為主動隊伍的主要牌手。然而,如果當前時空操控者所屬隊伍將離開遊戲,則改為依照回合順序下一支不會離開遊戲之隊伍的主動牌手成為時空操控者,然後原先的時空操控者隊伍離開遊戲。如此指定的時空操控者持續直到發生下述兩種情況之一為止:該牌手離開遊戲;或有其他隊伍成為主動隊伍。

 

901.12c 雖然牌面朝上的時空或異象僅由一位牌手操控,但該時空或異象上任何提及的異能會同時影響時空操控者隊伍的兩位隊員。

 

901.12d 由於主動隊伍每位隊員都是主動牌手,因此每位隊員均可以擲時空骰。每位牌手擲時空骰所需之費用,系根據該牌手在該回合中已擲過時空骰的次數決定。

 

901.13. 除了大型混戰之外,在其他的多人遊戲玩法中,時空牌和異象牌均不受影響距離規則限制。他們的異能及該些異能的效應,會對遊戲中所有適用的物件和牌手產生影響。(參見規則801影響距離規則。)

 

901.14. 在大型混戰競逐時空遊戲中,在同一時刻可能會有多張時空牌或異象牌處於牌面朝上。

 

901.14a 在遊戲第一回合之前,每位元帶有回合標記準備開始遊戲的牌手分別設定起始時空(參見規則901.5)。該些牌手均是時空操控者。

 

901.14b 如果某牌手將離開遊戲,且遊戲中的回合標記將因此減少,則首先終止該牌手時空操控者的身份(但不會有其他牌手成為時空操控者),然後該牌手離開遊戲。將由該牌手操控的所有時空牌或異象牌置於其擁有者的時空套牌底。沒有牌手將因此時空換境。

 

901.15. 單一時空套牌模式

 

901.15a 競逐時空遊戲也能以使用單一共用時空套牌的玩法進行遊戲。在此情況下,時空套牌須至少為四十張或至少十倍於參加遊戲的牌手數量,取兩者間較小者。時空套牌中包含的異象牌數量,不得多於參加遊戲之牌手數量的兩倍。成時空套牌的各牌英文名稱須各不相同。

 

901.15b 在使用單一時空套牌模式的競逐時空遊戲中,時空操控者視同為時空套牌中所有牌的擁有者。

 

901.15c 如果有任何規則提及某牌手的時空套牌,則使用共用的時空套牌。

 

 

 

 

 

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